Introduction: Everlost (Skinjacker #1) Nick and Allie don't survive the car accident... ...but their souls don't exactly get where they're supposed to get either. Instead, they're caught halfway between life and death, in a sort of limbo known as Everlost: a shadow of the living world, filled with all the things and places that no longer exist. It's a magical, yet dangerous place where bands of lost children run wild and anyone who stands in the same place too long sinks to the center of View Details>
Introduction: The Understorey (The Leaving #1) “Let’s start this place on nonexistent fire.” “Promise.” She sucked in an excited breath. We closed our eyes and I placed my feverish mouth to hers. Immediately, violent, zealous flashes of shimmering flames climbed to the furthest point, trailed like rain down the pitched ceiling and spilled down the walls, gathering at their feet, pools of fervent, bubbling, silvery liquid electricity, before evaporating into nothing. Elliott Gray is incomplete, scramblinView Details>
Introduction: Split Second (Pivot Point #2) Life can change in a split second. Addie hardly recognizes her life since her parents divorced. Her boyfriend used her. Her best friend betrayed her. She can’t believe this is the future she chose. On top of that, her ability is acting up. She’s always been able to Search the future when presented with a choice. Now she can manipulate and slow down time, too . . . but not without a price. When Addie’s dad invites her to spend her winter break with him, she jumView Details>
Introduction: Pivot Point (Pivot Point #1) Knowing the outcome doesn’t always make a choice easier . . . Addison Coleman’s life is one big “What if?” As a Searcher, whenever Addie is faced with a choice, she can look into the future and see both outcomes. It’s the ultimate insurance plan against disaster. Or so she thought. When Addie’s parents ambush her with the news of their divorce, she has to pick who she wants to live with—her father, who is leaving the paranormal compound to live among the “NormsView Details>
Introduction: The Alloy of Law (Mistborn #4) Centuries after the Mistborn trilogy, Scadrial is on the verge of modernity - railroads, electric street lights, and skyscrapers. Waxillium Ladrian can Push on metals with his Allomancy and use Feruchemy to become lighter or heavier at will. After 20 years in the dusty Roughs, in the city of Elendel, the new head of a noble house may need to keep his guns.View Details>
Introduction: The Well of Ascension (Mistborn #2) The impossible has been accomplished. The Lord Ruler – the man who claimed to be god incarnate and brutally ruled the world for a thousand years – has been vanquished. But Kelsier, the hero who masterminded that triumph, is dead too, and now the awesome task of building a new world has been left to his young protégé, Vin, the former street urchin who is now the most powerful Mistborn in the land, and to the idealistic young nobleman she loves. As KelsierView Details>
Introduction: Keys to the Demon Prison (Fablehaven #5) After centuries of plotting, the Sphinx—leader of the Society of the Evening Star—is after the final artifacts needed to open the great demon prison, Zzyxx. If the legendary prison is opened, a tide of evil is certain to usurp control of the world. In an effort to intercept the final artifacts, Kendra, Seth and the Knights of the Dawn race to strange and exotic preserves across the globe. The stakes have never been higher. The risks have never been View Details>
Introduction: Secrets of the Dragon Sanctuary (Fablehaven #4) Brace yourself for a shocking secret. Two hidden artifacts have been found. Three more remain unrecovered. More preserves face destruction as the Society of the Evening Star relentlessly pursues new talismans. Reading in Patton’s Journal of Secrets, Kendra learns the location of the key to a vault housing one of the artifacts. In order to retrieve it, the Knights of the Dawn must enter a death trap — a dragon sanctuary called Wyrmroost. The mView Details>
Introduction: Grip of the Shadow Plague (Fablehaven #3) Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness. Seth discovers the problem in its infancy, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long. In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice–but is he a traitor? Inside the Quiet Box, Vanessa might have infView Details>
Introduction: Rise of the Evening Star (Fablehaven #2) At the end of the school year, Kendra and her brother, Seth, find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists--a potion master, a magical relics collector, and a mystical creature trapper--to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great View Details>